功能一:落子提示,十字准星(可以跟踪鼠标,提示该位置可以落子) 功能二:左侧的落子颜色提示(避免落子太多忘记当前落什么颜色的棋子) 功能三:悔棋 鼠标右键悔棋 功能四:再来一局(鼠标右键,一方胜利时触发) ` 判断输赢的规则:每落下一颗棋子,以该棋子为中心,分别朝八个方向寻找相连且同色的棋子计数,如果相反的两方向之和等于4,则判断胜利
游戏背景:13天学完C语言(一本书)后做的游戏,了解图形库用了两天,写逻辑部分用了一天,每天五小时。 游戏缺点:1.代码比较凌乱,想到什么写什么了,主要是主函数那一块有些臃肿;2.没能实现联网对战功能;3.命名也应该很不规范,小白作品。 涉及到的知识点:指针,数组,循环,函数 后续:现在在学习c++,学完后会再写一次五子棋的,争取能联网对战。
源码: #include #include #include #include
#define NUM_B 225 //棋子数量 #define HL 15 //上下 #define X(x) 162+x50 #define Y(y) 30+y50 #define BXY 15 //横轴/纵轴数量 void board(void); int get_x(short xx); int get_y(short yy); int left_right(int(*arr)[BXY], short x, short y); //左右 int up_down(int(*arr)[BXY], short x, short y); //上下 int lu_rd(int(*arr)[BXY], short x, short y); //左上右下 int ld_ru(int(*arr)[BXY], short x, short y); //左下右上 void win_b(void); void win_w(void); void fall_w(void); //落白子 void fall_b(void); //落黑子
int main() { int undo_x = 0, undo_y = 0; int again = 0; //用于胜利后开启下一局的开关 int cut = 0; //用于胜利后棋盘不可下棋的开关 int FLAG[BXY][BXY]; //棋盘,储存棋子,0代表空,1代表白子,2代表黑子 int x, y; //坐标 int i, j, wb; //i,j储存鼠标上一个状态,wb控制下一局开局的棋子颜色(这个感觉有没有都一样,,,写了就不删了) i = j = wb = 0; int x1[2] = { -2,-2 }, y1[2] = { -2,-2 }; //储存鼠标前后状态,用于消除十字准星 board(); //创建窗口 fall_b(); /* 储存所有棋子坐标,并且把棋子状态设为0 */ for (y = 0; y < 15; y++) for (x = 0; x < 15; x++) FLAG[x][y] = 0;
MOUSEMSG m;// 定义鼠标消息while (true)//游戏无限循环{m = GetMouseMsg();//获取鼠标信息switch (m.uMsg){case WM_MOUSEMOVE://鼠标移动if (cut == 0 && (get_x(m.x) > -1 && get_x(m.x) < 15) && (get_y(m.y) > -1 && get_y(m.y) < 15) && FLAG[get_x(m.x)][get_y(m.y)] < 1)//十字准星{// 创建一个矩形区域HRGN rgn = CreateRectRgn(162, 30, 862, 730);// 将该矩形区域设置为裁剪区setcliprgn(rgn);// 不再使用 rgn,清理 rgn 占用的系统资源DeleteObject(rgn);if (i == 0){x1[i] = get_x(m.x);y1[i] = get_y(m.y);i = 1;j = 0;}else if (i == 1){x1[i] = get_x(m.x);y1[i] = get_y(m.y);i = 0;j = 1;}setfillcolor(LIGHTBLUE);solidrectangle(X(get_x(m.x)) - 15, Y(get_y(m.y)) - 3, X(get_x(m.x)) + 15, Y(get_y(m.y)) + 3);solidrectangle(X(get_x(m.x)) - 3, Y(get_y(m.y)) - 15, X(get_x(m.x)) + 3, Y(get_y(m.y)) + 15);}break;case WM_LBUTTONDOWN://鼠标左键点击if (cut == 0 && (get_x(m.x) > -1 && get_x(m.x) < 15) && (get_y(m.y) > -1 && get_y(m.y) < 15) && FLAG[get_x(m.x)][get_y(m.y)] < 1){// 取消之前设置的裁剪区setcliprgn(NULL);if (wb == 0){setfillcolor(BLACK);solidcircle(X(get_x(m.x)), Y(get_y(m.y)), 20);undo_x = get_x(m.x);undo_y = get_y(m.y);fall_w();wb = 1;FLAG[get_x(m.x)][get_y(m.y)] = 2;if (left_right(FLAG, m.x, m.y) > 0 || up_down(FLAG, m.x, m.y) > 0 || lu_rd(FLAG, m.x, m.y) > 0 || ld_ru(FLAG, m.x, m.y) > 0){win_b();again = 1;cut = 1;}}else if (wb == 1){setfillcolor(WHITE);solidcircle(X(get_x(m.x)), Y(get_y(m.y)), 20);undo_x = get_x(m.x);undo_y = get_y(m.y);fall_b();wb = 0;FLAG[get_x(m.x)][get_y(m.y)] = 1;if (left_right(FLAG, m.x, m.y) > 0 || up_down(FLAG, m.x, m.y) > 0 || lu_rd(FLAG, m.x, m.y) > 0 || ld_ru(FLAG, m.x, m.y) > 0){win_w();again = 1;cut = 1;}}}break;case WM_RBUTTONUP://鼠标右键点击if (again == 1){for (y = 0; y < 15; y++)for (x = 0; x < 15; x++)FLAG[x][y] = 0;// 取消之前设置的裁剪区setcliprgn(NULL);board();undo_x = undo_y = 0;again = 0;cut = 0;if (wb == 1){wb = 0;fall_b();}else{wb = 1;fall_w();}}else{if (FLAG[undo_x][undo_y] == 1){// 取消之前设置的裁剪区setcliprgn(NULL);setfillcolor(RGB(209, 186, 116)); //填充背景颜色solidrectangle(X(undo_x) - 20, Y(undo_y) - 20, X(undo_x) + 20, Y(undo_y) + 20);line(X(undo_x) - 20, Y(undo_y), X(undo_x) + 20, Y(undo_y));line(X(undo_x), Y(undo_y) - 20, X(undo_x), Y(undo_y) + 20);/*9个带黑点的落子位置*/if (undo_x != 15 && undo_y != 15 && (undo_x + 1) % 4 == 0 && (undo_y + 1) % 4 == 0){setfillcolor(BLACK);fillcircle(X(undo_x), Y(undo_y), 5);}fall_w();FLAG[undo_x][undo_y] = 0;wb = 1;}else if (FLAG[undo_x][undo_y] == 2){// 取消之前设置的裁剪区setcliprgn(NULL);setfillcolor(RGB(209, 186, 116)); //填充背景颜色solidrectangle(X(undo_x) - 20, Y(undo_y) - 20, X(undo_x) + 20, Y(undo_y) + 20);line(X(undo_x) - 20, Y(undo_y), X(undo_x) + 20, Y(undo_y));line(X(undo_x), Y(undo_y) - 20, X(undo_x), Y(undo_y) + 20);/*9个带黑点的落子位置*/if (undo_x != 15 && undo_y != 15 && (undo_x + 1) % 4 == 0 && (undo_y + 1) % 4 == 0){setfillcolor(BLACK);fillcircle(X(undo_x), Y(undo_y), 5);}fall_b();FLAG[undo_x][undo_y] = 0;wb = 0;}}break;}if (((get_x(m.x)) != x1[j] || (get_y(m.y) != y1[j])) && FLAG[x1[j]][y1[j]] < 1){setfillcolor(RGB(209, 186, 116)); //填充背景颜色solidrectangle(X(x1[j]) - 15, Y(y1[j]) - 15, X(x1[j]) + 15, Y(y1[j]) + 15);line(X(x1[j]) - 15, Y(y1[j]), X(x1[j]) + 15, Y(y1[j]));line(X(x1[j]), Y(y1[j]) - 15, X(x1[j]), Y(y1[j]) + 15);/*9个带黑点的落子位置*/if (x1[j] != 15 && y1[j] != 15 && (x1[j] + 1) % 4 == 0 && (y1[j] + 1) % 4 == 0){setfillcolor(BLACK);fillcircle(X(x1[j]), Y(y1[j]), 5);}}}// 关闭图形窗口closegraph();_getch();return 0;}
void board() { initgraph(1024, 760); //窗口大小 setbkcolor(RGB(190, 231, 233)); //窗口背景 cleardevice(); setlinecolor(BLACK); //线条颜色 setlinestyle(PS_SOLID | PS_ENDCAP_SQUARE, 2); //棋盘边框线条样式 setfillcolor(RGB(209, 186, 116)); //棋盘背景颜色 fillrectangle(132, 0, 892, 760); fillrectangle(162, 30, 862, 730); //棋盘大小,棋盘规格15X15 setlinestyle(PS_SOLID | PS_ENDCAP_SQUARE, 2); //棋盘线条样式 for (int i = 80; i setfillcolor(WHITE); solidcircle(66, 380, 30); } void fall_b() { setfillcolor(BLACK); solidcircle(66, 380, 30); }
int get_x(short xx) { if (((162 - HL) = xx)) return 0; else if (((212 - HL) = xx)) return 1; else if (((262 - HL) = xx)) return 2; else if (((312 - HL) = xx)) return 3; else if (((362 - HL) = xx)) return 4; else if (((412 - HL) = xx)) return 5; else if (((462 - HL) = xx)) return 6; else if (((512 - HL) = xx)) return 7; else if (((562 - HL) = xx)) return 8; else if (((612 - HL) = xx)) return 9; else if (((662 - HL) = xx)) return 10; else if (((712 - HL) = xx)) return 11; else if (((762 - HL) = xx)) return 12; else if (((812 - HL) = xx)) return 13; else if (((862 - HL) = xx)) return 14; else return -1; }
int get_y(short yy) { if (((30 - HL) = yy)) return 0; else if (((80 - HL) = yy)) return 1; else if (((130 - HL) = yy)) return 2; else if (((180 - HL) = yy)) return 3; else if (((230 - HL) = yy)) return 4; else if (((280 - HL) = yy)) return 5; else if (((330 - HL) = yy)) return 6; else if (((380 - HL) = yy)) return 7; else if (((430 - HL) = yy)) return 8; else if (((480 - HL) = yy)) return 9; else if (((530 - HL) = yy)) return 10; else if (((580 - HL) = yy)) return 11; else if (((630 - HL) = yy)) return 12; else if (((680 - HL) = yy)) return 13; else if (((730 - HL) = yy)) return 14; else return -1; }
void win_b() { setbkcolor(RGB(214, 213, 183)); settextcolor(RGB(244, 96, 108)); wchar_t s[] = L"黑棋胜利,黑棋优先落子"; wchar_t s1[] = L"点击鼠标右键开始下一局"; settextstyle(30, 0, _T(“Consolas”)); outtextxy(380, 5, s); outtextxy(380, 35, s1);
} void win_w() { setbkcolor(RGB(214, 213, 183)); settextcolor(RGB(244, 96, 108)); wchar_t s[] = L"白棋胜利,白棋优先落子"; wchar_t s1[] = L"点击鼠标右键开始下一局"; settextstyle(30, 0, _T(“Consolas”)); outtextxy(380, 5, s); outtextxy(380, 35, s1); }
int left_right(int(*p)[BXY], short x, short y) { int k, i, j;
i = j = 0;for (k = 1; k < 5; k++)if (p[get_x(x) - k][get_y(y)] == p[get_x(x)][get_y(y)])i++;elsek = 5;for (k = 1; k < 5; k++)if (p[get_x(x) + k][get_y(y)] == p[get_x(x)][get_y(y)])j++;elsek = 5;return ((i + j) > 3) ? 1 : -1;}
int up_down(int(*p)[BXY], short x, short y) //上下 { int k, i, j;
i = j = 0;for (k = 1; k < 5; k++)if (p[get_x(x)][get_y(y) - k] == p[get_x(x)][get_y(y)])i++;elsek = 5;for (k = 1; k < 5; k++)if (p[get_x(x)][get_y(y) + k] == p[get_x(x)][get_y(y)])j++;elsek = 5;return ((i + j) > 3) ? 1 : -1;}
int lu_rd(int(*p)[BXY], short x, short y) //左上右下 { int k, i, j;
i = j = 0;for (k = 1; k < 5; k++)if (p[get_x(x) - k][get_y(y) - k] == p[get_x(x)][get_y(y)])i++;elsek = 5;for (k = 1; k < 5; k++)if (p[get_x(x) + k][get_y(y) + k] == p[get_x(x)][get_y(y)])j++;elsek = 5;return ((i + j) > 3) ? 1 : -1;}
int ld_ru(int(*p)[BXY], short x, short y) //左下右上 { int k, i, j;
i = j = 0;for (k = 1; k < 5; k++)if (p[get_x(x) - k][get_y(y) + k] == p[get_x(x)][get_y(y)])i++;elsek = 5;for (k = 1; k < 5; k++)if (p[get_x(x) + k][get_y(y) - k] == p[get_x(x)][get_y(y)])j++;elsek = 5;return ((i + j) > 3) ? 1 : -1;}