要制作JS五子棋的话我们可以一开始来理清一下思路,这样对我们后来的编程是有好处的
1、棋盘使用canvas制作。canvas用来做这种不用太过复杂的图形的时候是很有用处的,下图是我制作的一个五子棋棋盘
2、确定你是想做PC端的还是做移动端的
3、点击的棋子是放在棋盘上,还是另建一个canvas画布
对于这个问题,我选择了新建一个canvas画布,如果不新建的话,如果想有撤回按钮(我这边没放上去),不太好操作,因为使用API删除会不干净,所以我使用的是存下棋子数组,每一次下棋子,存入数组后,清空棋盘,重新绘制,那每次还要重新绘制一个棋盘,所以我把棋盘作为了一个固定的canvas。还有一点,棋盘的绘制,如果棋盘和canvas画布一样大小的话,下在最旁边的棋子是会有一部分看不见的,所以要么这个canvas大一部分,要么另起一个只放置棋子的画布。
HTML:
1 DOCTYPE html> 23456789 10 11 window.onresize = function () {12 resetPage();13 }14 function resetPage() {15 var deviceWidth = document.documentElement.clientWidth || document.body.clientWidth;16 var deviceHeight = document.documentElement.clientHeight || document.body.clientHeight;17 var scale = deviceWidth / 480;18 deviceHeight = deviceHeight / scale;19 document.body.style.zoom = scale;20 document.body.style.height = deviceHeight + 'px';21 }22 23 24 Document25 26 27 28 29 30 31 后退32 后退33 34 35 36canvas_0是棋盘canvas
canvas_1是棋子canvas
shadowBox是外面的边框(可以优化到canvas_0里面去)
后退按钮做了,不过没有放上去,在JS中功能有做出来。
CSS
#canvas_0 {box-sizing: border-box;position: fixed;top: 50%;left: 50%;transform: translate(-50%, -50%);border: 1px solid black;background-color: #FFD75B;z-index: 5;}#canvas_1 {position: fixed;top: 50%;left: 50%;transform: translate(-50%, -50%);z-index: 10;}#shadowBox{position: fixed;top: 50%;left: 50%;transform: translate(-50%, -50%);border: 20px solid #FFD75B;}#back1{position: absolute;top: 10%;left: 50%;transform: translateX(-50%);width: 50px;height: 50px;line-height: 50px;border-radius: 50%;font-size: 20px;background-color: red;color: white;}#back2{position: absolute;bottom: 10%;left: 50%;transform: translateX(-50%);width: 50px;height: 50px;line-height: 50px;border-radius: 50%;font-size: 20px;background-color: red;color: white;}这里面没有什么需要注意的,因为本身canvas里面的东西和CSS就没多大关系
JavaScript代码有很多,我分开讲
JS => 起始部分
var Board = document.getElementById('canvas_0');var BoardToGraw = document.getElementById('canvas_1');var shadowBox = document.getElementById('shadowBox');var back = document.getElementById('back1');var back = document.getElementById('back2');var windowWidth = document.documentElement.clientWidth || document.body.clientWidth;//拿到当前浏览器可视宽度var windowHeight = document.documentElement.clientHeight || document.body.clientHeight;//拿到当前浏览器可视高度Board.style.width = windowWidth * 0.9 + "px";//棋盘宽度为当前浏览器可视宽度的90%Board.style.height = windowWidth * 0.9 + "px";//棋盘高度为当前浏览器可视宽度的90%BoardToGraw.style.width = windowWidth * 0.9 + 40 + "px";//棋子canvas宽度为当前浏览器可视宽度的90% + 左右各20pxBoardToGraw.style.height = windowWidth * 0.9 + 40 + "px";//棋子canvas高度为当前浏览器可视宽度的90% + 上下各20pxshadowBox.style.width = windowWidth * 0.9 + "px";//边框宽度为当前浏览器可视宽度的90%shadowBox.style.height = windowWidth * 0.9 + "px";//边框高度为当前浏览器可视宽度的90%JS => 棋盘部分
var piecesList = [];//棋子数组// 15×15if (Board.getContext) {var ctx0 = Board.getContext('2d'); /*获取上下文,或者说绘制工具箱ctx*//*1、构造函数*/var LineChart = function (ctx0) {/*获取绘图工具*/this.ctx0 = ctx0 || document.getElementById('canvas_0').getContext('2d');/*画布的大小*/this.canvasWidth = 560;//这里是算过了,560/14 = 20 , 每个格子20this.canvasHeight = 560;}/*2、行为方法 */LineChart.prototype.init = function () {this.drawGrid();// 画四个点let LineTotal = 13;let EmptyWidth = this.canvasWidth / (LineTotal + 1);this.DrawCircle(EmptyWidth * 3, EmptyWidth * 3, 5, "#000");this.DrawCircle(this.canvasWidth - EmptyWidth * 3, EmptyWidth * 3, 5, "#000");this.DrawCircle(EmptyWidth * 3, this.canvasHeight - EmptyWidth * 3, 5, "#000");this.DrawCircle(this.canvasWidth - EmptyWidth * 3, this.canvasHeight - EmptyWidth * 3, 5, "#000");}/*绘制网格*/LineChart.prototype.drawGrid = function () {/*x方向的线*/let LineTotal = 13;let EmptyWidth = this.canvasWidth / (LineTotal + 1);//画X轴方向for (let i = 0; i < LineTotal; i++) {this.ctx0.beginPath();this.ctx0.moveTo(0, EmptyWidth * (i + 1));this.ctx0.lineTo(this.canvasWidth, EmptyWidth * (i + 1));this.ctx0.strokeStyle = '#000';this.ctx0.closePath();this.ctx0.stroke();}/*y方向的线*/for (let i = 0; i < LineTotal; i++) {this.ctx0.beginPath();this.ctx0.moveTo(EmptyWidth * (i + 1), 0);this.ctx0.lineTo(EmptyWidth * (i + 1), this.canvasHeight);this.ctx0.strokeStyle = '#000';this.ctx0.closePath();this.ctx0.stroke();}}LineChart.prototype.DrawCircle = function (start, end, r, color) {this.ctx0.beginPath();this.ctx0.moveTo(start - r, end);this.ctx0.arc(start, end, r, 2 * Math.PI, 0, true);this.ctx0.strokeStyle = color;this.ctx0.closePath();this.ctx0.fillStyle = color;this.ctx0.fill();}var lineChart = new LineChart();lineChart.init();} else {console.log("error!!!");}由于棋盘是14 × 14的,所以一共要画13条宽,13条高,其中棋盘宽高的1/14就是一个格子的宽度,我这边设置成了20
LineChart.prototype.DrawCircle是我用来画五子棋的四个小黑点的,原理和画棋子差不多。JS => 棋子部分if (BoardToGraw.getContext) {var ctx0 = BoardToGraw.getContext('2d'); /*获取上下文,或者说绘制工具箱ctx*//*1、构造函数*/var LineChart2 = function (ctx0) {/*获取绘图工具*/this.ctx0 = ctx0 || document.getElementById('canvas_1').getContext('2d');/*画布的大小*/this.canvasWidth = 600;this.canvasHeight = 600;}//绘制整个棋子数组的函数LineChart2.prototype.DrawCircleList = function (circleList) {let r = 18;for(circle of circleList){this.ctx0.beginPath();this.ctx0.moveTo(circle.X * 40 + 20 - r, circle.Y);this.ctx0.arc(circle.X * 40 + 20, circle.Y * 40 + 20, r, 2 * Math.PI, 0, true);this.ctx0.strokeStyle = circle.color;this.ctx0.closePath();this.ctx0.fillStyle = circle.color;this.ctx0.fill();}}var LineChart2 = new LineChart2();} else {console.log("error!!!");}棋子部分的canvas代码就很简单了,因为只需要获取棋子数组,然后画出来就OK,所以只有一个绘制函数
JS => 触摸事件部分,以左上角小黑点为例,写了很详细的注释
BoardToGraw.addEventListener('click', (event) => {//每click一次,清除一次canvas,数组中添加当前棋子,重绘let x = event.offsetX;let y = event.offsetY;//棋子排位位置let rankingX, rankingY;//最终画出的位置let endX, endY;var data = {};//用于储存单个棋子信息var color = (piecesList.length % 2) == 1 ? "white" : "black";//从黑开始交替下子rankingX = Math.round((x - 20) / 40);//比如如果是左上角的小黑点位置的棋子,rankingX = 3rankingY = Math.round((y - 20) / 40);//比如如果是左上角的小黑点位置的棋子,rankingY = 3//rankingX,rankingY可能为-0rankingX == -0 ? rankingX = 0 : rankingX = rankingX;//如果是-0,转化为0rankingY == -0 ? rankingY = 0 : rankingY = rankingY;//如果是-0,转化为0endX = rankingX * 40 + 20;//真正应该画在的地方,endX = 140endY = rankingY * 40 + 20;//真正应该画在的地方,endY = 140//封装进piecesList的棋子排位对象data.X = rankingX;data.Y = rankingY;data.color = color;//data = {X:3,Y:3,color:"black"}for (pieces of piecesList) {//如果此次下的棋子位置与之前的棋子数组中的发生重复,那么退出这个函数if (pieces.X == data.X && pieces.Y == data.Y) {return;}}clearCanvas();//清除整个棋子canvaspiecesList.push(data);//下棋成功,push进棋子数组LineChart2.DrawCircleList(piecesList);//将push后的棋子数组传入绘制函数checkFiveLink(piecesList);//重绘后,判断是否有胜利者。})JS => 判断是否有胜利者
这里每次下棋只会判断当前棋子color的所有者会不会胜利,因为只有最后一个棋子,才有可能胜利,之前的棋子都是已经判断过的。
由于水平,垂直,倾斜的都可能成功连成五子,所以其实一共有8个方向 => 左、右、上、下、左下、左上、右下、右上。
而有可能我会下在两个棋子的中间,所以每次应该同时判断两个方向 => 左右、上下、左上及右下、左下及右上。
//用于判断是否有五子相连的函数var checkFiveLink = function (piecesList) {let nowPrices = piecesList[piecesList.length - 1];let bolleanLr = lrCheck(piecesList, nowPrices);let bolleanTb = tbCheck(piecesList, nowPrices);let bolleanRtLb = rtLbCheck(piecesList, nowPrices);let bolleanLtRb = ltRbCheck(piecesList, nowPrices);if (bolleanLr || bolleanTb || bolleanRtLb || bolleanLtRb) {alert(`${nowPrices.color} : success !!!`);clearCanvas();}}//水平var lrCheck = function (piecesList, nowPrices) {var count = 1;var count2 = 1;//右for (let i = 0; i < 4; i++) {let obj = {};obj.X = nowPrices.X + i + 1;obj.Y = nowPrices.Y;obj.color = nowPrices.color;let staticNum = count;for (piece of piecesList) {if (piece.X == obj.X && piece.Y == obj.Y && piece.color == obj.color) {count++;}}if (staticNum == count) {break;}}for (let i = 0; i < 4; i++) {let obj = {};obj.X = nowPrices.X - i - 1;obj.Y = nowPrices.Y;obj.color = nowPrices.color;let staticNum = count2;for (piece of piecesList) {if (piece.X == obj.X && piece.Y == obj.Y && piece.color == obj.color) {count2++;}}if (staticNum == count2) {break;}}let Link = count + count2 - 1;if (Link >= 5) {return true;}else {return false;}}//竖直var tbCheck = function (piecesList, nowPrices) {var count = 1;var count2 = 1;//上for (let i = 0; i < 4; i++) {let obj = {};obj.X = nowPrices.X;obj.Y = nowPrices.Y + i + 1;obj.color = nowPrices.color;let staticNum = count;for (piece of piecesList) {if (piece.X == obj.X && piece.Y == obj.Y && piece.color == obj.color) {count++;}}if (staticNum == count) {break;}}for (let i = 0; i < 4; i++) {let obj = {};obj.X = nowPrices.X;obj.Y = nowPrices.Y - i - 1;obj.color = nowPrices.color;let staticNum = count2;for (piece of piecesList) {if (piece.X == obj.X && piece.Y == obj.Y && piece.color == obj.color) {count2++;}}if (staticNum == count2) {break;}}let Link = count + count2 - 1;if (Link >= 5) {return true;}else {return false;}}//右上至左下var rtLbCheck = function (piecesList, nowPrices) {var count = 1;var count2 = 1;//右上for (let i = 0; i < 4; i++) {let obj = {};obj.X = nowPrices.X + i + 1;obj.Y = nowPrices.Y + i + 1;obj.color = nowPrices.color;let staticNum = count;for (piece of piecesList) {if (piece.X == obj.X && piece.Y == obj.Y && piece.color == obj.color) {count++;}}if (staticNum == count) {break;}}for (let i = 0; i < 4; i++) {let obj = {};obj.X = nowPrices.X - i - 1;obj.Y = nowPrices.Y - i - 1;obj.color = nowPrices.color;let staticNum = count2;for (piece of piecesList) {if (piece.X == obj.X && piece.Y == obj.Y && piece.color == obj.color) {count2++;}}if (staticNum == count2) {break;}}let Link = count + count2 - 1;if (Link >= 5) {return true;}else {return false;}}//左上至右下var ltRbCheck = function (piecesList, nowPrices) {var count = 1;var count2 = 1;//左上for (let i = 0; i < 4; i++) {let obj = {};obj.X = nowPrices.X - i - 1;obj.Y = nowPrices.Y + i + 1;obj.color = nowPrices.color;let staticNum = count;for (piece of piecesList) {if (piece.X == obj.X && piece.Y == obj.Y && piece.color == obj.color) {count++;}}if (staticNum == count) {break;}}for (let i = 0; i < 4; i++) {let obj = {};obj.X = nowPrices.X + i + 1;obj.Y = nowPrices.Y - i - 1;obj.color = nowPrices.color;let staticNum = count2;for (piece of piecesList) {if (piece.X == obj.X && piece.Y == obj.Y && piece.color == obj.color) {count2++;}}if (staticNum == count2) {break;}}let Link = count + count2 - 1;if (Link >= 5) {return true;}else {return false;}}
JS = > 其他部分
back1.addEventListener('click',(event)=>{backStep();})back2.addEventListener('click',(event)=>{backStep();})//清除canvas画布function clearCanvas() {var c = document.getElementById("canvas_1");c.height = c.height;}//后退一步function backStep() {var c = document.getElementById("canvas_1");c.height = c.height;piecesList.pop();LineChart2.DrawCircleList(piecesList);}这个小网页我放在了我的服务器上,大家可以通过